package vn.sunnet.backviet01.game.coloa.AuLac;

import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class FireArrow extends Arrow {

	public FireArrow(float pX, float pY, TextureRegion pTextureRegion) {
		super(pX, pY, pTextureRegion);
	}
	
	public void setDamage(float damage) {
		this.damage = damage *1.15f;
	}
	
}
